Showing posts with label Magical Creatures. Show all posts
Showing posts with label Magical Creatures. Show all posts

Saturday, 18 October 2014

Magical Creatures: Wyverns




What are Wyverns?

Wyverns are creatures of magic and are distantly related to the Dragons. They were in series 3 ep 8 (the eye of the Phoenix) and series 4 ep 2 (The Darkest Hour - part 2)
A Wyvern

Where could you find them?

Wyverns are usualy found in groups of at least  two, circling around abandoned magical towers and buildings, such as:                                                                                                             1. The dark tower in the perilous lands, abandoned kingdom of the Fisher King                                                2. The Isle of the blest, once the centre of the old religion.
What do they eat?
They seem to be able to survive on little to no food as they live in such derelict landscapes away from other creatures and food sources, perhaps their magic keeping them alive.
Because of the lack of food, I doubt they would be picky, and would eat anything they could hunt, including human. In The Eye of the Phoenix, a pair of Wyvern attacked Arthur, either to eat him, or to defend their territory.

Dragon Commands
Wyverns bowing before Merlin

Because wyverns are distantly related to Dragons, the dragon commands do have some effect on them. They will obey a Dragon Lord temporarily, but this effect will soon wear off, and they will be back to attacking you again, as seen in both the episodes they appeared in. Luckily, unlike dragons, Wyverns are easily killed, without the need of magic being involved.


So thats just about all you need to know about Wyverns

Other Magical Creatures Posts:

Tuesday, 22 April 2014

Magical Creatures: Dragons

Dragons are not monsters. They are creatures of magic and wonder. Here is all the information I know about them!

The Great Dragon, Kilgharrah
During the Great Purge, Uther Pendragon found the last Dragonlord and asked him to use his powers to bring the last Dragon to Camelot, saying he wanted to make piece with it. He lied. He imprisoned the Great Dragon in a cave, deep below the city, keeping it as an example.
When Merlin arrived in Camelot, Kilgharrah called to him, and told him of his destiny (series 1 ep.1, The Dragon's call) . Whenever Merlin was unsure of what to do, he would ask the Dragon for his knowledge. The sword, Excalibur was forged in his breath. Then, Merlin blamed Kilgharrah for his mother's illness, and told the Dragon he would not be seeing him again (Series 1 ep. 1, The Questing Beast). But when Sigan returned, Merlin had no choice but to ask the Dragon, and had to agree to one day set Kilgharrah free in exchange for his advice (series 2 ep. 1, The Curse of Cornelius Sigan).
When Merlin released him, The Dragon took his revenge and attacked the city without any mercy. It was Merlin who stopped him in the end, when he became the Last Dragonlord. He told Kilgharrah to leave, and that if he ever attacked Camelot again, he would kill him.
The Dragon returned in series 3 when he was summoned to save Merlin from the serkets (giant scorpion… things). He gave Merlin a few rides on his back to get quickly from one place to another, even though he said he was “Not a Horse”.
In series 4, Merlin summoned him as he and Lancelot were being chased by the Derocha, spirits of the dead. The Dragon's fiery breath soon warded them off. He spoke to Lancelot, and told him that he was the most Nobel of all the knights. Kilgharrah reapeared in episode 4, when he persuaded Merlin to save the last Dragon's Egg, and when Merlin accomplished the task, he witnessed the birth of Aithusar, a white dragon.
In the finale of Series 4, he was summoned to save Merlin and Arthur from the fast approaching army, and he saved them using fire.
 In Series 5, we first see the Great Dragon summoned when he explained to Merlin not to ignore the words of the druid-prophet who Merlin had just spoken to. After this, he appeared a few more times, and we discovered that he had a problem with his wing, because he was getting old.
In the Final double parter of the show, Merlin desperately summoned Kilgharrah because Arthur died (NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!) and he needed to be taken to the Isle of the sidhe, because he could still be saved... he hoped. So Kilgharrah took them there, then told Merlin that one day, at the time of Albian's greatest need, Arthur would live again...

Aithusar

We first see Aithusar in Series 4, episode 4.
In the tomb of Ashkana, there lay the Last Dragon egg. It remained there for 400 years, until it was rescued by the Last Dragon Lord - Merlin! Under the guidance of the Great Dragon, Merlin summoned the dragon from it's egg by naming it: Aithusar. In the Dragon tongue, it means the light of the sun, a name which suited it's white skin.
We don't see Aithusar again until the series finale, when he saves Morgana's life using raw magic.
He then becomes Morgana's dragon.
In between series 4 and 5, Morgana and Aithusar are captured by the vicious Sarrum of Armata, and kept chained in a dark cell underground with no daylight... and no room to grow.
2 years later, when they finally escaped, Aithusar had become crippled, and could not speak.
We now come to series 5.
In Ismere, when Morgana discovered that Arthur was somewhere under her fortress, she releases Aithusar into the tunnels, where he rages through them breathing fire. Merlin goes after him, commands him to stop attacking him. He asks Aithusar what happened but then discovers he can't talk. From what I saw, it seemed that this dragon had a bond with Merlin, but is loyal to Morgana for some reason.
He appeared many times throughout series 5, usually attacking Arthur and Merlin on order of Morgana.
We see in last in the battle of Camlann, where he helps Morgana fight the Camelot army, until he is commanded to fly away by Merlin.
We don't see what happens to him from then on.

Dragon Lords
Merlin and his Father Balinor
Both dragon lords
There were once men who could talk to Dragons, they could tame them. They are called the Dragon Lords, and are bonded with all dragons because they are all creatures of magic. The Dragon Lord gift is passed down from father to son, and can only be inherited once the father is dead (as Merlin so horribly found out when his father was killed).They are vital to the survival of Dragons because only a Dragon Lord can summon a dragon from its egg.
If a Dragon lord commands a dragon to do something, the Dragon can't refuse, even if he wanted to. As
Balinor told Merlin when he was to face Kilgharrah: "When you speak to him [Kilgharrah] as kin, he must obey your will."
A Dragon Lord can command any Dragon, and any creature related to Dragons.
Merlin is the Last Dragon Lord now, because his father died, and Uther Pendragon wiped out the rest during the Great Purge.

Dragons in General


  • They have to obey the Dragon Lords
  • They can speak human languages
  • They can give sorcerers spells with their breath
  • They can create weapons that can slay the dead
  • They are creatures of magic.
  • In the past, some have allied themselves with trolls (Gaius said this in series 2 ep 5)
  • They can live for thousands of years.

So that's pretty much all I can tell you about Dragons!

See other Magical Creatures Posts
Afanc
Sidhe

PS: I realise this is totaly un-Merlin related, but have you heard about the petition against a coal mine being build on the edge of the iMfolozi wilderness in South Africa? Find out more here. Once the petition is over, I will remove this text. Also see my other blog.

Friday, 15 November 2013

Dragon-lord commands and spells!

Read on to find all the Dragon Lord spells and commands performed in the whole of Merlin!
 
Kilgharrah, The Great Dragon

124 Spell: Ah, Dragorn! Non didilkai. Kar imiss, epsipass. imalla krat. Katostar abore! Eeriss. Katiscur. Me ta sentende divoless. Kar... Krisass!
pronounced: Ar, drag-arn! Nar-n di-dil-k-eye. k-eye ee-miss, ep-see-pas. ee-mal-ah krat. kat-oh-star oh-bor! eh-ree-ss. kat-iss-kor. Mee tah sen-ten-day div-oh-less. Kar... kree-sass!
What it does: Commands a dragon to stop attacking
Performed By: Merlin

133 Spell: O, Dragarn! E male, soi ftengometta tesd'hup anakess!
pronounced: Ar, drag-arn! Ee mal-ah s-oo fah-teng-go-met-ar, tess-hoop anna- kess!
What it does: Summons a Dragon to come to you
Performed By: Merlin

158 Spell: Nun de de gei s'eikein kai emois, epe'essess hepetei!
pronounced: Nar-n dih dih g-eye see-k-eye-in k-eye ee-moss, ep-ess-ess hep-it- eye!
What it does: Commands dragons to stop attacking (also works on wytherns)
Performed By: Merlin

168 Spell: O, Dragarn! E male, soi ftengometta tesd'hup anakess! Erkheo! Non intende karg e massaed fulacson!
pronounced: Ar, drag-arn! Ee mal-ah s-oo fah-teng-go-met-ar, tess-hoop anna- kess! You-kee-o! non in-ten-day kar-g ee mass-ed ful-ak-son!
What it does: Summons a Dragon to come to you
Performed By: Merlin

187 Spell: S'enthend' akhorein nun epielor!
pronounced: Sun-tun-day ak-ool-ay noon ep-el-or!
What it does: commands Wytherns and Dragons to stop attacking
Performed By: Merlin

224 Spell: O, Dragarn, ftengomai au se kallon soi katerkheo deuro!
pronounced: Ar, drag-arn, fah-teng-go-m-eye O see kal-on s-ue kattah-kor-oh dor-oh!
What it does: Summons a Dragon to come to you, and to be ready to attack!
Performed By: Merlin

233 Spell: Nun de ge dei s'eikein kai emois, epe'essess hepethei!
pronounced: Nar-n dih gee d-eye see-k-eye-in k-eye ee-moss, ep-ee-ess-in hep-it-eye!
What it does: Commands a dragon to stop attacking
Performed By: Merlin

234 Spell: Ithai!
pronounced: Ee-th-eye!
What it does: Commands dragons to go
Performed By: Merlin

259 Spell: Nun de ge dei s'eikein kai emois, epe'essess hepethei! Waes!
pronounced: Nar-n dih gee d-eye see-k-eye-in k-eye ee-moss, ep-ay-ess-in hep-it-eye! Way-os!
What it does: Commands a dragon to stop attacking
Performed By: Merlin/ Emrys/ Dragoon! The Great!

So there you have 9 new spells to add to your spell books!

PS: I realise this is totaly un-Merlin related, but have you heard about the petition against a coal mine being build on the edge of the iMfolozi wilderness in South Africa? Find out more here. Once the petition is over, I will remove this text.

Thursday, 22 August 2013

Magical Creatures: The Afanc

The Afanc was the creature which contaminated the water supply of Camelot way back in Series 1, episode 3, The Mark of Nimueh.
So now I will be thinking back, and studying each aspect of the Afanc.

Where do Afanc's come from?
An Avank is a creature conjured from clay using very powerful magic. They are placed inside some kind of egg:
Then they hatch out and grow into this:
This Afanc was conjured by the sorceress Nimueh and sent to Camelot's water supply to contaminate it.

Contaminated Water
As I said, this Afanc was sent to Camelot where it hatched out and contaminated the water. I'm not exactly sure how the Afanc could contaminate the water. Maybe it was like Morgause's sleeping spell over Camelot with Morgana as the living presence sustaining it: Nimueh used a spell to contaminate the water and the Afanc sustained the magic. Anyway, if you drink the contaminated water, your skin turns white, and you lose all your strength - then die.

Cures to the Illness
There is no scientific or medical cure to the illness caused by the Afanc. Your only hope would be magic, like when Merlin healed Gwen's father using a magic poultice...
Or to kill the Afanc.

How to Destroy an Afanc
An Afanc is made up of two of the four base elements, Earth and Water. The other two base elements, Wind and Fire, will destroy it.

So that's pretty much all I know about the Afanc!

See Other Magical Creatures Posts
Sidhe

PS: I realise this is totaly un-Merlin related, but have you heard about the petition against a coal mine being build on the edge of the iMfolozi wilderness in South Africa? Find out more here. Once the petition is over, I will remove this text.

Thursday, 4 July 2013

Magical creatures: The sidhe

The sidhe (pronounced she), are creatures that live in Avalon, the land of eternal youth.
They are Master's of enchantment, and they possess fearsome magic. I'm going to go through all I know about the sidhe in detail - something I haven't done before!

Avalon and the isle of the sidhe
The lake of Avalon
Avalon is the land of eternal youth, and it is where the sidhe live. Mortals are only meant to glimpse Avalon the moment before death, but if you were to go to the lake of Avalon, you could summon the sidhe using powerful magic, and then the lake becomes Avalon.
The Isle of the sidhe is a different place from the lake of Avalon - you would be surprised how many people I've met who didn't know.
The Isle of the sidhe is a place of immense power and magic. 
the isle of the sidhe

This may be another destination where you can summon the sidhe and Avalon. I wouldn't be surprised as in the last episode of Merlin (NOOOOOOOOOOOOOOOO!), Arthur's last hope was the isle of the sidhe, where Merlin would either summon and command the sidhe to use there impossibly strong magic to heal Arthur, or harness their magic and cure Arthur himself.

The Sidhe Elder
The sidhe elder is exactly who he/she sounds like; the leader/ruler/king/queen who has power over the lesser sidhe, and has the right to cast judgement over them.
The sidhe elder series 1-3
The reason that I put he/she or king/queen is because the first sidhe elder (look above) was killed by Merlin in series 3 when he was trying to kill Merlin! So now the sidhe elder could be male or female, but we don't know -and we never will because the series has ended (NOOOOOOOOOOOOO!)


The sidhe staff
These mystical staffs are beautifully constructed: A blue crystal surrounded by a cage of wood, and on the staff, there is writing in an ancient script (Gaius told Merlin it was called Ogham - which in actual fact it the first written Celtic language!). And each one carries immense power.


 When I say immense power, I mean you could harness it's magic and use the staff to shoot out a powerful beam towards someone that could severely injure or kill someone. definitely powerful, but it can't do anything else but shoot out powerful deadly beams, or at least, we don't have any proof of what else it might be able to do.
Prices to Pay
Lets say you wanted to become a sidhe and live in Avalon, or you are already a sidhe, but have been banished from Avalon, but now wish to return. You summon the sidhe using magic (obviously if you didn't have magic you would just give up) and tell them your request. They would tell you that you will never win your passage to Avalon... unless you pay their price!
They will demand the soul of a prince to be offered up to them.
There are probably a number of ways to do this, but the way Aulfric and Sophia Tiwmaw did this was by enchanting a prince (Arthur) and by trying to drown him in the lake of Avalon whilst chanting some spell (spell 34).
Sophia leading Arthur to his doom - or so she thought!
Pixies
Grunhilder in pixie form!
Pixies are servants of the sidhe, and help them in anyway they can, because if they are not useful to the sidhe, something terrible will happen to them (maybe they are banished from Avalon - if they live there- and are doomed to live a mortal life in a human body... or maybe they are killed)
Pixies have one weakness which is (as Gaius puts it) for more ... distinguished gentlemen!
This was Grunhilder's undoing, as she was tricked into being captured, then killed by Merlin when she escaped.

So now I have gone through all that, I will finish off with the one thing the sidhe want more than anything - a sidhe as Camelot's Queen! And as they are patient and live for more than a thousand years, they are prepared to wait all their lives for this to happen!
They have tried once before, and they might try again - so Camelot and Merlin, BE PREPARED!

See other Magical Creatures Posts
Spells

38. spell: k-eye-an
what it does: blasts someone backwards.
performed by: Cerdan (the druid who first arrived with Mordred)

39. spell: kur-spa-nan-t-eye!
what it does: Slowly closes heavy double doors.
performed by: Cerdan

40. spell: Bestaep sceos
pronounced: bes-tep-see-oss
what it does: makes a pair of boots walk forward.
performed by: Merlin

41. spell: Gestile sceos.
pronounced: Ge-stell see-oss.
what it does: makes a pair of boots walk backwards.
performed by: Merlin

42. spell: Astyre sceos
pronounced: A-star see-os
what it does: makes a pair of boots walk forward
performed by: Merlin

43. spell: Onbinde cume mec.
pronounced: on-bin-day coo-may meck
what it does: slides a set of keys off a belt and lets you move them through the air with you mind.
performed: Merlin

PS: I realise this is totaly un-Merlin related, but have you heard about the petition against a coal mine being build on the edge of the iMfolozi wilderness in South Africa? Find out more here. Once the petition is over, I will remove this text.